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1. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Oh I agree, which is why I mentioned the restriction we have of only 1 AAR while the ASB can fit multiple units. If those restrictions were equal, neut immunity can stay as far as I'm concerned. As it stands now you are right, it ...
- by Rick Rymes - at 2013.01.26 12:51:00
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2. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Mag's wrote: My point is more about flavour. We have the advantage that we use paste and could carry more. They have the advantage that they are immune to neuts, but are limited to how many boosters they carry. That's why I'm fine with the neu...
- by Rick Rymes - at 2013.01.26 12:14:00
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3. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
wallenbergaren wrote: CCP Fozzie wrote: Both signature and speed play major roles in the tracking formula, but the ability for the faster ship to dictate range, control the engagement and manipulate transversal more effectively make speed th...
- by Rick Rymes - at 2013.01.26 11:55:00
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4. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Mag's wrote: I don't care much about the neut immunity of the ASB. What I don't like is that we can only fit 1 AAR, whereas they can fit as many as they like. Let's face it, shield module balance is just as important to this as armour itself. ...
- by Rick Rymes - at 2013.01.26 11:45:00
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5. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
The ARR and its stupid restrictions (cap use and 1 per ship limit) these can be solved by giving the ASB the same handicaps. At least some advantage is gained from using nanite paste instead of cap boosters.
- by Rick Rymes - at 2013.01.26 09:14:00
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6. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Long story short. Losing PG is not worth it. Only weapon rigs effect fitting and it should stay that way.
- by Rick Rymes - at 2013.01.22 17:30:00
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7. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Takeshi Yamato wrote: Reposting in a way that is hopefully better understood. @Fozzie: a system where the same armor plates, shield extenders and shield boosters are used across multiple ship classes is just a bad system that makes it hard to...
- by Rick Rymes - at 2013.01.22 16:34:00
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8. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: However on other note did you know tengus price has dropped in jita because all the alliances are selling their tengus and replacing that doctrine with different armor doctrines. Do you know that loki hull costs alot more tha...
- by Rick Rymes - at 2013.01.22 16:15:00
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9. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Its funny how i go for a **** then go get another beer and in that time we are onto a new page I was planning on playing eve today, now im way more enthralled by this fourm.
- by Rick Rymes - at 2013.01.22 15:57:00
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10. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: [ Well yea i can agree with this.. And yea maybe mass penalty is bit rough compared to sig penalty. But to give another skill that reduces its penalty while not giving anything to other.. Yes it would be more fair to give ...
- by Rick Rymes - at 2013.01.22 15:47:00
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11. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
I have to say that this proposal is underwhelming. Which to say is uncharacteristic of you Fozzie. You and your co workers managed to bring Faction warfare to the forefront of PvP You then made useless and redundant ships become not just useful...
- by Rick Rymes - at 2013.01.22 15:28:00
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12. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: Ignorance seems indeed to bless for people like urself but let me explain it to you. Armor tanking downside is mass penalty on plates and rigs while shield tanks have sig radius penalty on shield extenders and rigs. Now if c...
- by Rick Rymes - at 2013.01.22 15:15:00
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13. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: Garviel Tarrant wrote: Keko Khaan wrote: So while i like these armor buffs.. Fact is after drake and tengu hml nerf ahacs and armor tank are OP. So while your making allready OP armor tanking even more OP. When we can ex...
- by Rick Rymes - at 2013.01.22 14:57:00
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14. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Roime wrote: John Nucleus wrote: That's how I see it too. The incursus just became too good. Great tank, gank, speed, and control. It has no weakness. Why would you want to fly any other brawler? It tanks less with new bonus+SAAR than w...
- by Rick Rymes - at 2013.01.22 14:03:00
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15. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
So in theory The AAR reps over twice that of a T1 Armor rep, the Incursus should only need one to achieve around the same as dual repping Add on that this mod runs on cap charges, you don't necessarily need a cap booster, which frees a mid for...
- by Rick Rymes - at 2013.01.22 10:56:00
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16. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Big question is.... When can i try it out on SISI?
- by Rick Rymes - at 2013.01.22 10:24:00
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17. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Borlag Crendraven wrote: Rick Rymes wrote: Do remember that the new Myrm coming in the next change will be getting a bandwidth buff, meaning it will be able to use 4 Ogres. so the dps may be better than expected, damage amp or no damage am...
- by Rick Rymes - at 2013.01.22 08:51:00
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18. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
In a way this also a buff to the Punisher and Rifter. The active armor tank Rifter will be able to use its speed to its fullest now, and the new ARR it can rep more too. As for the Punisher, the buffer fit will still suck, but an active tank fit...
- by Rick Rymes - at 2013.01.22 08:39:00
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19. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Galatea Galilei wrote: Iyacia Cyric'ai wrote: Only medium armor repairers scale poorly (as evidenced by the need to fit triple reps on the Myrm to make it a competitive ship)... It's not even competitive. That gets it into tanking range of...
- by Rick Rymes - at 2013.01.22 08:29:00
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20. New ships on test server!!! - in Ships and Modules [original thread]
If the BC is an gift it will rarely see combat which is a shame, if it is continually seeded however
- by Rick Rymes - at 2013.01.21 17:18:00
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